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| Description |
AxisCreate
creates an axis object associated with the axis identified by number
located on motion controller control. AxisCreate is
the equivalent of a C++ constructor.
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control |
a handle to Axis object. |
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number |
the number specifies which Axis object
is being created. The number corresponds to an Axis object in XMP
memory. |
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| Remarks |
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An Axis represents a physical axis
in space such as X, Y, Z, Theta, or other axes. An Axis may be comprised
of one or more motors, such as with a gantry system. |
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| Return Values |
| handle |
to an Axis object |
| MPIHandleVOID |
if
the object could not be created |
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