A Capture object manages a single capture in an XMP motion
controller. A capture is a hardware latch of a motor position triggered
by a motor input. The XMP controller supports ten (10) Capture objects
per motion block.
The default mapping for Capture objects on the first motion block
is as follows:
|
Capture Number
|
Encoder
|
0
|
0 Motor (0)
|
1
|
Auxiliary
|
2
|
1 Motor (1)
|
3
|
Auxiliary
|
4
|
2 Motor (2)
|
5
|
Auxiliary
|
6
|
3 Motor (3)
|
7
|
Auxiliary
|
8
|
Auxiliary
|
9
|
Auxiliary
|
|
|
|