VM3
Layout
VM3
is organized into panels and functions, each of which is assigned
a function key. The "Board Data" panel is accessed by pressing
the F1 key, the "Commands" panel is accessed with the F2
key, and so on.
Function Key Assignments,
VM3
|
Function
Key
|
Description
|
|
Esc
|
Exits
VM3
|
|
F1
|
"Board
Data" panel. XMP board configuration.
|
|
F2
|
"Commands"
panel. Data organized by command number.
|
|
F3
|
"Auto"
panel. Memory organized by object. Data is automatically
displayed in most commonly used form, either hexadecimal
or decimal.
|
|
F4
|
"Hex"
panel. Memory organized by object. All data is displayed
in hexadecimal form.
|
|
F5
|
"Decimal"
panel. Memory organized by object. All data is displayed
in decimal form.
|
|
F6
|
"Float"
panel. Memory organized by object. All data is displayed
in floating decimal point form.
|
|
F7
|
"Recorder"
panel. (Not implemented in this version.)
|
|
F8
|
"Dump/Save"
panel. Dumps xmp memory to xmpdump.bin.
|
| F9 |
"Reset."
Resets motion controller (reloads from flash). |
| F10 |
"Toggle."
Toggles the screen between a 32-bit format and a 16-bit format. |
Within panels, various control keys permit
you to move the cursor between lines of data, and between objects:
Command Keys
|
Command
Key
|
Description
|
|
PgUp/PgDn

|
Moves
forward-backward through data.
|
|
Ctrl-PgUp
/ PgDn
|
Moves
to next class of object.
|
|
Ctrl-
|
Moves
to next instance within the object class.
|
|
Ctrl-Home
|
Jumps
to first memory address.
|
|
Ctrl-End
|
Jumps
to last memory address.
|
|
R
|
Moves
to beginning of RipTide Data.
|
|
>
|
Follows
data pointer, pushing current location onto address stack.
|
|
<
|
Pops
pointer from address stack, making it the current location.
|