VM3
Layout
VM3
is organized into panels and functions, each of which is assigned
a function key. The "Board Data" panel is accessed by pressing
the F1 key, the "Commands" panel is accessed with the F2
key, and so on.
Function Key Assignments,
VM3
Function
Key
|
Description
|
Esc
|
Exits
VM3
|
F1
|
"Board
Data" panel. XMP board configuration.
|
F2
|
"Commands"
panel. Data organized by command number.
|
F3
|
"Auto"
panel. Memory organized by object. Data is automatically
displayed in most commonly used form, either hexadecimal
or decimal.
|
F4
|
"Hex"
panel. Memory organized by object. All data is displayed
in hexadecimal form.
|
F5
|
"Decimal"
panel. Memory organized by object. All data is displayed
in decimal form.
|
F6
|
"Float"
panel. Memory organized by object. All data is displayed
in floating decimal point form.
|
F7
|
"Recorder"
panel. (Not implemented in this version.)
|
F8
|
"Dump/Save"
panel. Dumps xmp memory to xmpdump.bin.
|
F9 |
"Reset."
Resets motion controller (reloads from flash). |
F10 |
"Toggle."
Toggles the screen between a 32-bit format and a 16-bit format. |
Within panels, various control keys permit
you to move the cursor between lines of data, and between objects:
Command Keys
Command
Key
|
Description
|
PgUp/PgDn
|
Moves
forward-backward through data.
|
Ctrl-PgUp
/ PgDn
|
Moves
to next class of object.
|
Ctrl-
|
Moves
to next instance within the object class.
|
Ctrl-Home
|
Jumps
to first memory address.
|
Ctrl-End
|
Jumps
to last memory address.
|
R
|
Moves
to beginning of RipTide Data.
|
>
|
Follows
data pointer, pushing current location onto address stack.
|
<
|
Pops
pointer from address stack, making it the current location.
|