CONTENTS:
Object-oriented Motion Control
Motion Console Objects
Motion Console User Interface
Main Motion Console Frame
Adding a New Controller
Object Summary Windows
Object Explorer
Object List Configuration Dialog Boxes
Configuring New Systems with Motion Console
Getting Started with Motion Console
Saving Parameter Settings
Associating Objects with Motion Console
Configuring a Motion Supervisor
Mapping One Object to Another
Removing (Deleting) a Mapped Object
Safety Reminders
Motion Console Objects
Controller Objects
Motion Supervisor Object
Axis Objects
Filter Objects
Motor Objects
SERCOS Ring Objects
SERCOS Node Objects
Idn Objects
CHAPTER 2
Motion Console
Saving Parameter Settings

Before proceeding, you must learn to save your object settings and mappings. If you do not save your configurations, they will be lost the next time your controller is reset and/or powered down. Saving in Motion Console is NOT like saving files in other applications. (Remember, you are dealing with a lower-level hardware controller which interacts directly with hardware.) Motion Console saves parameter settings directly to its own flash memory, which ensures the same settings are reused when you repower your controller. You may also upload settings from flash memory to a firmware file, located on a hard disk or separate storage media. This permits the saving of more than one set of parameter settings, and allows multiple controllers to be loaded with the same parameter values. To ensure that your settings are protected, it is recommended that you both Save to Flash and save to an archived firmware file (Firmware Upload). Both functions are explained below.

Saving to Flash Memory

Each object has its own Save to Flash [Memory] button, which opens the Save Objects to Flash Memory dialog box. This dialog box configures a list of objects to be saved to flash memory. When the controller is powered down and restarted, the last-flashed settings are loaded automatically. For example, clicking on the Save to Flash button under Motor 2 will open the dialog box, with Motor 2 shown in the object list.

Uploading Firmware

Firmware settings which are flashed to the controller's memory can also be saved as a file on separate media using the FW [Firmware] Upload function. It is highly recommended that settings be uploaded to an archive for secure storage. This ensures protection of your settings in case the controller is damaged or lost, and allows storage of multiple configurations.


IMPORTANT! The FW Upload function saves only what is stored in flash memory, not settings on the Motion Console screen. Therefore, you must first use the Save to Flash function (see above) before using the FW Upload function.

The FW Upload function can be accessed either from the Object Explorer window, or the Controller Summary window.

Clicking on the FW Upload button displays a file manager window:

Enter the path and filename of the firmware file to be saved, then click on the Save button. The controller's firmware in flash memory will be saved to the file indicated.

Downloading Firmware

The opposite of uploading is downloading. Once a firmware file has been saved, the FW Download function copies the saved firmware file into the controller's flash memory, and volatile memory as well.

To download a firmware file into the controller's flash memory, click on the FW Download function in the Object Explorer or Controller Summary windows.

Clicking on the FW Download button displays a file manager window:

Enter the path and filename of the firmware file to be loaded, then click on the Open button. The selected file will be loaded into the controller's flash memory.

 

Clicking the Advanced button allows the user to choose the FPGA files that will be loaded with the Firmware code. Please contact MEI for more information about using custom FPGA files. Choosing the Basic button will automatically find and download the default FPGA files.