CONTENTS:
Object-oriented Motion Control
Motion Console Objects
Motion Console User Interface
Main Motion Console Frame
Adding a New Controller
Object Summary Windows
Object Explorer
Object List Configuration Dialog Boxes
Configuring New Systems with Motion Console
Getting Started with Motion Console
Saving Parameter Settings
Associating Objects with Motion Console
Configuring a Motion Supervisor
Mapping One Object to Another
Removing (Deleting) a Mapped Object
Safety Reminders
Motion Console Objects
Controller Objects
Motion Supervisor Object
Axis Objects
Filter Objects
Motor Objects
SERCOS Ring Objects
SERCOS Node Objects
Idn Objects
CHAPTER 2
Motion Console
Controller Objects

Within the Motion Console program, Controller objects occupy the highest
level on the motion control tree. This prominent software position reflects the hardware reality: each controller represents a separate, physical piece of
hardware (i.e., an XMP card) having local control. Moreover, each controller is capable of operating multiple motion supervisors, each with its own subordinate array of axes, motors, SERCOS nodes, etc.

 

If you have not already added a Controller, please see the Add Controller section.

Controller-Client Configuration

A Controller is physically connected with a host computer via PCI bus. Hosts may be linked to clients, which allows virtually unlimited configuration combinations.

Each controller in a machine is assigned a unique device identification number by the operating system. Motion Console uses this number to communicate with the controller. When all controllers reside within a single host computer, Motion Console requires only Controller numbers (0, 1, 2, etc.) to differentiate between them. When controllers reside in separate client computers linked through a network to the Motion Console host, each controller must also be assigned a unique IP address and Port Number.

XMP Controller Placement on PCI Buses

PCI bus architecture imposes constraints which must be observed during card installation. When adding controllers to Motion Console, each XMP board is assigned a physical location on the PCI bus in the form of a Controller Number. This is a device index number beginning at "0," which indexes with each new addition of a controller board, and which ignores non-MEI devices. Motion Console uses the device index number to associate configuration/status information with a particular controller.

Adding, removing or rearranging PCI devices can cause a motion controller device number to change. For systems with only a single controller, this is not a problem. For systems with multiple controllers, Motion Console will not know whether the device index to the physical controller map has changed. This is because some data is stored in the Motion Console initialization file and is associated with the device number. The following data will be associated with the wrong controller in Motion Console if the device number changes:

  • Controller name
  • Summary object list configuration
  • Axis attributes:

Position 1

Position 2

Velocity

Acceleration

Deceleration

Jerk Percent

WARNING! When using Motion Console with multiple controller systems, make sure you know exactly which physical controller is associated with which device index. Be sure to always verify controller-to-device index relationships before commanding any motion.

The Controller Summary window lists Controller attributes in four tab pages: Actions, Config, Version, and Stats.

Configuration Attributes: "Actions" Tab Page

"Config" Filter attributes include configurations for standard and custom filter features.

  • Reset-- Resets the controller to the power-up configuration saved in flash memory.
  • Refresh-- Refreshes display to reflect any external modifications.
  • FW Upload-- Uploads Flash memory to the firmware file. See the Uploading Firmware section earlier in this chapter for more information.
  • FW Download-- Downloads the firmware file to Flash memory. See the Downloading Firmware section earlier in this chapter for more information.
  • Remove-- Removes controller from Motion Console controller list.
Controller Configuration Attributes: "Config" Tab Page
 
  • Save to Flash-- Pre-selects current Controller settings for saving to flash memory. For more information on using Save to Flash, see the description in the first part of this chapter.
  • View Sub-objects -- Shows all sub-objects for the Controller. For more information, see the View Sub-object section.
  • User Version -- User defined version.*
  • Sample Rate -- Sample Rate (samples/sec).*
  • MS Count-- Number of enabled Motion Supervisor objects.*
  • Axis Count -- Number of enabled Axis objects.*
  • Filter Count -- Number of enabled Filter objects.*
  • Motor Count-- Number of enabled Motor objects.*
  • Adc Count-- Number of enabled Adc objects.*
  • Capture Count -- Number of enabled Capture objects. (Not configurable.) *
  • Compare Count-- Number of enabled Compare objects. (Not configurable.) *
  • DAC Count -- Number of enabled DAC objects.*
  • Aux DAC Count -- Number of enabled Auxiliary DAC objects.*
  • Record Count-- Number of enabled Record objects.*
  • Sequence Count -- Number of enabled Program Sequence objects.*
  • SERCOS Count -- Number of initialized SERCOS rings.* This is a read-only attribute.
  • Available Memory -- The amount of external memory available on the controller. The maximum value for Record Count and Axis Count is limited by the available memory.
* also see MPIControlConfig.
Configuration Attributes: "Version" Tab Page
 
  • Model-- Currently only "XMP."
  • Type-- Currently either "Device" or "Client."
  • Number-- The device number of the controller on the IDE bus.
  • Address-- The device driver for "Device" type controllers, the IP address for "Client" type controllers.
  • Port-- Port for "Client" type controllers only.
  • Firmware Dev. ID-- Firmware Development ID.
  • Firmware Version-- Firmware Version.
  • Firmware Revision-- Firmware Revision.
  • Firmware Option-- Firmware Option.
Configuration Attributes: "Stats" Tab Page
 
  • Zero Max. Times-- Zeros the maximum foreground and background timers.
  • Recalculate-- Triggers a recalculation of the timing statistics.
  • Max Fg. Time -- Maximum foreground time in microseconds.
  • Max Bg. Time-- Maximum background time in microseconds.
  • Max Delta-- Maximum Delta (samples/ background cycle).
  • Avg. Bg. Cycle Rate-- Average interrupted background cycle rate (cycles/sec).
  • Avg. Bg. Cycle Time-- Average interrupted background cycle time in microseconds.
  • Bg. Cycle Time-- Uninterrupted background cycle time in microseconds.